history of computer - Keyboard

Computer History

Tracing the history of the computer

There are 

 articles and 

 photos on this site

This site is powered by

history of computer - MySQL  and  history of computer - PHP 
Google
 

Photo Gallery

 

Free Downloads

 

Feedback

 

Site Map

Home/Log in

Register

Log out

Edit Profile

Create Article

List My Articles

List All Articles

List Articles by Category

Search for an Article

At-a-glance Article List Click here for help on the use of static pages for articles

Click here to search for articles containing the keyword Spectrum

Sinclair ZX Spectrum 48K



Click here to search for articles containing the keyword commodore

Commodore 64


Partner Sites

Site by JDT

FREE Accounting Software


Spacewar

spacewar

Spacewar

Spacewar was the world's first video game, developed by a team of programmers led by Steve "Slug" Russell at the Massachusetts Institute of Technology (MIT). Development of the game began late in 1961, with the first version being released in February 1962.

One of the reasons why the PDP-1 was chosen as the platform for the game was because it was the first computer that could be switched on and off by use of an on/off switch. Prior to the PDP-1, switching a computer on and off normally required the intervention of a technician. The PDP-1 was also the first computer that could handle two flows of information, an essential factor if two players are to play at the same time.

Advice on the right health questions to ask

www.MyQuestionsMatter.com

Basic game play involves two armed spaceships attempting to shoot each other whilst manoeuvring in the gravitational pull of a star. Each player controls a ship, and must attempt to simultaneously shoot at the other ship and avoid colliding with the star. Player controls include clockwise and counterclockwise rotation, thrust, fire, and hyper space.

MyQuestionsMatter

MyQuestionsMatter provides access to health questions to enable you to have a richer and more beneficial interaction with health professionals when discussing your ailment

www.MyQuestionsMatter.com

The ships fire missiles which are unaffected by gravity. Each ship has a limited number of missiles and a limited supply of fuel. The hyper space feature can be used as a last-ditch means to evade enemy missiles, but the reentry from hyper space occurs at a random location and there is an increasing probability of the ship exploding with each use.

Early versions of the game contained a randomly generated background star field, but this was later changed to a real star charts that scrolled slowly.

There are several optional features controlled by sense switches (the main control for the game, although the first joysticks were invented for use with Spacewar) on the console:

  • no sun (and thus no gravity)
  • enable angular momentum
  • disable background star field
  • the "Winds of Space" - a warping factor on trajectories that required the pilot to make careful adjustments every time they moved

As of November 2005, there is only known to be one working PDP-1 in existence, at the Computer History Museum in Mountain View, California. The computer and display were completely restored after two years of work, and Spacewar is operational. The restoration team has plans to make a playable exhibit of Spacewar, allowing visitors to actually play it on the PDP-1.

Links

Steve Russell

PDP-1

PDP Timeline






 

[About]

[Contact Us]

[Copyright]

[Disclaimers]

[Privacy Policy]

[GNU License]